*Not all of these names have been confirmed to be the correct plant, a list of all Subnautica entities is included at the bottom of this file in case there are errors in this list and you need to find the correct name for a plant/creature. If you're having problems getting creatures or eggs to spawn or when making creatures generate power enable logging in the AlienContainmentConfig.json file, run the mod and check Subnautica\Subnautica_Data\output_log.txt for log messages. Add an optional feature that requires players to breed creatures to get the ingredients for the Sea Emperor hatching enzyme. Perhaps add some more features to make a gated progression for breeding more interesting. Balance the required plants properly to create a gated progression for breeding creatures. This may cause unexpected results when configuring creatures other than Ampeels to generate power. For Ampeels the maximum size in captivity is 3, this may not be true for all creatures however, still need to verify. The amount of power a creature generates depends on the size of the creature. Add new recipes for already existing items that use eggs as ingredients. Take samples of creatures and eggs for use with the (currently useless) lab equipment. See the size of each creature and whether they are infected with the Karaa virus. See how much power is being generated by creatures in the alien containment. Usually, you can find it on sea floors overgrown with green grass. Speed up breeding/hatching by supplying appropriate materials. You can find it in walls of gorges and in caves, at the depth around 100 meters. Make the containment sterile (no breeding/hatching). See which creatures/eggs are in the alien containment and which plants they need. Create a control panel for the alien containment which allows the player to: Power settings for the alien containment and for each creature can be configured in the AlienContainmentConfig.json file. When certain creatures (like Ampeels) are in the alien containment it generates power for the base based on the size of the creature(s). Multiple plants can be added per creature, seperated by a comma, all plants in the list will be required. The required plants per creature can be configured in the AlienContainmentConfig.json file. Requires that specific plants are present in the containment's planter before eggs can be laid or hatched. This mod makes the following changes to the alien containment: *The features of this mod can be configured via the AlienContainmentConfig.json, these settings still need to be balanced toįit in with the vanilla game and create a proper progression forīreeding creatures. *This mod can be freely used in any modpack as long as credit is provided. ImprovedAlienContainment by PG85/PeeGee85:
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